This item will automatically be transmogrified when you leave the level. Type: scroll / infusion
heroism infusion (die at -181; dur 6; cd 30)
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 6 turns.
While Heroism is active, you will only die when reaching -181 life.
The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 362 life, 12 duration)
If your life is below 0 when this effect wears off it will be set to 1.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / infusion
wild infusion (res 18%; mental, magical; dur 2; cd 15)
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 18% for 2 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / infusion
wild infusion (res 18%; magical; dur 2; cd 15)
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 2 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item will automatically be transmogrified when you leave the level.
Blood of Life
Infused by nature
0.40 Encumbrance.[Unique]
Type: potion / potionIt can be used to quaff the Blood of Life to grant an extra life.This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..."
This item will automatically be transmogrified when you leave the level. Type: scroll / rune
acid wave rune (damage 163; dur 4; cd 20)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to unleash a cone dealing 163.00 acid damage.
The corrosive acid will also disarm enemies struck for 4 turns.
This effect can be resisted but not saved against.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / rune
biting gale rune (damage 49; dur 4; cd 19)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to direct a cone of chilling stormwind doing 49.14 cold damage.
The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns.
These effects can be resisted but not saved against.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / rune
biting gale rune (damage 35; dur 4; cd 18)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to direct a cone of chilling stormwind doing 35.10 cold damage.
The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns.
These effects can be resisted but not saved against.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / rune
shielding rune (absorb 229; dur 5; cd 15)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 229 damage for 5 turns.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / rune
shielding rune of the titan (absorb 171; dur 6; cd 14)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 171 damage for 6 turns.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / battleaxe ; tier 2 Base power: 22.5 - 33.8
Hailstake (22-34 power, 2 apr)
Requires:
- Strength 16
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +4 cold
Damage against: +21% Unnatural
When wielded/worn:
Changes stats: +5 Dex / +3 Mag / +6 Wil
Changes resistances: +18% cold
Changes resistances penetration: +10% cold / +10% fire
See invisible: +9Massive two-handed battleaxes.
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / battleaxe ; tier 2 Base power: 24.0 - 36.0
steel battleaxe 'Zumas' (24-36 power, 2 apr)
Requires:
- Strength 16
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 arcane
When wielded/worn:
Accuracy: +31 (+11 eff.)
Armour penetration: +13
Changes stats: +1 Str
Changes resistances: +6% mind / +4% physical
Changes resistances penetration: +23% physical
Damage Shield penetration: +20%Massive two-handed battleaxes.
Getandil the steel dagger (12-16 power, 6 apr) Powered by Base power: 12.0 - 15.6
Requires:
Infused by nature
Crafted by a master
1.00 Encumbrance.[Random Unique]
Type: weapon / dagger ; tier 2
Uses stats: 50% Dex, 50% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +9 cold
Damage (radius 1) on hit: +4 blight
When wielded/worn:
Physical crit. chance: +7.0%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 28
Changes stats: +5 Str / +6 Dex / +3 Mag / +3 Wil / +5 Cun / +5 Con
Changes resistances: +5% arcane
Changes damage: +3% blightSharp, short and deadly.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / greatsword ; tier 1 Base power: 15.5 - 24.8
blazebringer's iron greatsword of crippling (16-25 power, 1 apr)
Requires:
- Strength 11
Crafted by a master
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +1
Crit. chance: +2.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +23 fire
When wielded/worn:
Physical crit. chance: +9.0%
Changes resistances penetration: +10% fire
Global speed: +3%Massive two-handed swords.
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / greatsword ; tier 2 Base power: 21.5 - 34.4
truestriking steel greatsword of torment (22-34 power, 2 apr)
Requires:
- Strength 16
Infused by psionic forces
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Accuracy: +14 (+5 eff.)
Armour penetration: +10
Changes resistances penetration: +10% physicalMassive two-handed swords.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / greatsword ; tier 5 Base power: 63.0 - 100.8
warbringer's voratun greatsword of enduring (63-101 power, 4 apr)
Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical power: +13 (+6 eff.)
Changes stats: +13 Wil / +18 Con
Changes resistances penetration: +12% physical
Disarm immunity: +22%
Maximum life: +19.00Massive two-handed swords.
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7
steel longsword 'Glarequencher' (16-22 power, 3 apr)
Requires:
- Strength 16
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +8 light
When wielded/worn:
Physical crit. chance: +8.0%
Changes stats: +2 Cun
Changes damage: +6% light
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +10
Light radius: +3
Infravision radius: +2Sharp, long, and deadly.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mace ; tier 4
enhanced stralite mace of evisceration (37-52 power, 5 apr)
Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Base power: 37.0 - 51.8
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 73 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +6 (+3 eff.)
Changes stats: +3 Str / +7 Dex / +4 Mag / +5 Wil / +7 Cun / +7 ConBlunt and deadly.enhanced stralite mace of evisceration (37-52 power, 5 apr)
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9
creative pulsing mindstar of life (14-15 power, 32 apr, nature damage)
Requires:
- Willpower 35
Infused by psionic forces
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun
Talent granted: +1 Attune Mindstar
Critical mult.: +9.00%
Life regen: +0.90
Maximum life: +22.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2
dreamer's pulsing mindstar (12-13 power, 32 apr, mind damage)
Requires:
- Willpower 35
Infused by psionic forces
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +6% mind
Talent granted: +1 Attune Mindstar
Mental save: +2 (+1 eff.)
Psi each turn: +0.80
Maximum psi: +16.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5
nature's vined mindstar of life (5-6 power, 18 apr, mind damage)
Requires:
- Willpower 16
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +4% blight
Changes damage: +2% nature
Talent granted: +1 Attune Mindstar
Disease immunity: +11%
Life regen: +0.70
Maximum life: +18.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9
protector's pulsing mindstar of balance (14-15 power, 32 apr, mind damage)
Requires:
- Willpower 35
Infused by arcane disrupting forces
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +7% all
Talent mastery: +0.10 Wild-gift / Antimagic
Talent granted: +1 Attune Mindstar
Physical save: +6 (+3 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+2 eff.)
Equilibrium when hit: +0.60
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4
wrathful thorny mindstar (8-9 power, 24 apr, nature damage)
Requires:
- Willpower 24
Infused by psionic forces
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Talent granted: +1 Attune Mindstar
Hate when firing a critical mind attack: +3.00
Psi when firing a critical mind attack: +3.00
Mindpower: +6 (+2 eff.)
Mental crit. chance: +7%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0
cruel elven-wood starstaff of illumination (25-30 power, 5 apr, light element)
Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
It must be held with both hands.
Uses stat: 80% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Defense: +8 (+6 eff.)
Changes damage: +25% light
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Spellpower: +12 (+3 eff.)
Spell crit. chance: +11%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 114.67 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.Staves designed for wielders of magic, by the greats of the art.
This item will automatically be transmogrified when you leave the level. Powered by Base power: 33.0 - 39.6
elven-wood starstaff 'Chargetickler' (33-40 power, 5 apr, darkness element)
Requires:
- Magic 35
5.00 Encumbrance.[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Uses stat: 80% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 4 lightning
Changes resistances penetration: +15% blight
Changes damage: +33% darkness / +6% lightning
Talent granted: +1 Command Staff
Physical save: +9 (+4 eff.)
Spell save: +9 (+3 eff.)
Mental save: +9 (+4 eff.)
Mana each turn: +0.14
Maximum mana: +76.00
Spellpower: +16 (+4 eff.)
Spell crit. chance: +15%Staves designed for wielders of magic, by the greats of the art.
This item will automatically be transmogrified when you leave the level. Powered by Base power: 30.0 - 36.0
elven-wood vilestaff 'Lelamasin' (30-36 power, 5 apr, blight element)
Requires:
- Magic 35
5.00 Encumbrance.[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Uses stat: 80% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +15% blight / +15% fire / +15% darkness / +15% acid
Changes resistances penetration: +15% mind / +5% blight
Changes damage: +30% acid / +30% darkness / +30% blight / +30% fire / +3% arcane
Talent granted: +1 Command Staff
Spellpower: +44 (+11 eff.)
Spell crit. chance: +4%Staves designed for wielders of magic, by the greats of the art.
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0
shimmering ash vilestaff (15-18 power, 3 apr, acid element)
Requires:
- Magic 16
5.00 Encumbrance.
It must be held with both hands.
Uses stat: 80% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% acid
Talent granted: +1 Command Staff
Mana each turn: +0.17
Maximum mana: +32.00
Spellpower: +6 (+2 eff.)
Spell crit. chance: +2%Staves designed for wielders of magic, by the greats of the art.
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / steamgun ; tier 3 Accuracy bonus:
gunslinger's dwarven-steel steamgun of piercing
Requires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
Armour Penetration: +9
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +10 (+4 eff.)
Armour penetration: +8
Changes resistances penetration: +5% all
Changes damage: +10% physical
Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns)
Steampower: +8 (+4 eff.)Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / steamgun ; tier 3 Accuracy bonus:
strafer's dwarven-steel steamgun of cold
Requires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Armour Penetration: +9
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Damage (Ranged): +7 cold
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +8 (+3 eff.)
Changes damage: +15% cold
Talent cooldown: Strafe (-2 turns)Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item will automatically be transmogrified when you leave the level. Powered by Base power: 42.0 - 58.8
stralite waraxe 'Magmaqueen' (42-59 power, 5 apr)
Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.[Random Unique]
Type: weapon / waraxe ; tier 4
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 99 damage
Damage (radius 2) on crit: +12 blight
When wielded/worn:
Accuracy: +12 (+4 eff.)
Armour penetration: +8
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 28
Changes resistances: +3% blight
Changes resistances penetration: +5% blight / +10% physical / +5% fireOne-handed war axes.
Cloak of Deception
Powered by arcane forces
1.00 Encumbrance.[Plot Item]
Type: armor / cloakWhen wielded/worn:
Physical power: +5 (+2 eff.)
Spellpower: +5 (+1 eff.)
Mindpower: +5 (+2 eff.)A black cloak, with subtle illusion enchantments woven into its very fabric.
This item will automatically be transmogrified when you leave the level. Type: armor / cloak ; tier 3
cashmere cloak of sorcery (2 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.
Defense: +2 (+2 eff.)
Changes stats: +4 Mag / +4 Wil
Spell crit. chance: +5%A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item will automatically be transmogrified when you leave the level. Type: armor / cloth ; tier 4
dispeller's silk robe of power (0 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.
Changes resistances: +7% lightning / +8% darkness / +8% light / +9% blight / +6% fire / +8% cold / +13% all
Changes damage: +6% all
Physical save: +14 (+7 eff.)
Spell save: +24 (+8 eff.)
Mental save: +10 (+5 eff.)
Spellpower: +14 (+4 eff.)A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item will automatically be transmogrified when you leave the level.
verdant Robe of the Worm of alchemy (0 def, 0 armour)
Powered by arcane forces
Infused by nature
2.00 Encumbrance.[Cosmetic Item]
Type: armor / cloth ; tier 1When wielded/worn:
Changes stats: +3 Con
Changes resistances: +11% acid / +11% physical / +11% fire / +11% cold / +7% all
Changes damage: +8% acid / +7% physical / +7% cold / +9% nature / +7% fire
Talent cooldown: Refit Golem (-3 turns)
Poison immunity: +21%
Disease immunity: +23%A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item will automatically be transmogrified when you leave the level. Type: armor / cloth ; tier 5
verdant elven-silk robe of life (0 def, 0 armour)
Infused by nature
2.00 Encumbrance.
Changes stats: +3 Con
Changes resistances: +6% blight / +15% all
Changes damage: +17% nature
Poison immunity: +38%
Disease immunity: +32%
Life regen: +3.20
Maximum life: +51.00
Healing mod.: +14%A cloth vestment. It offers no intrinsic protection but can be enchanted.
Gutta the dwarven-steel gauntlets (0 def, 2 armour) Powered by Type: armor / hands ; tier 2
Requires:
- Heavy armour training
1.50 Encumbrance.
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 26
Damage (Melee): 11 temporal
Damage (Ranged): 10 temporal
Changes resistances: +8% temporal
Changes damage: +6% arcane / +6% temporal
Mana each turn: +0.28
Maximum mana: +60.00
Maximum vim: +20.00
Spell crit. chance: +4%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.
Khelizilahir (0 def, 2 armour)
Infused by nature
Crafted by a master
1.00 Encumbrance.[Random Unique]
Type: armor / hands ; tier 2When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour penetration: +8
Armour: +2
Damage (Melee): 10 acid / 8 cold
Changes stats: +4 Cun / +3 Dex
Changes resistances: +7% acid / +7% cold / +9% lightning
Changes damage: +6% acid / +4% cold
Only die when reaching: -40.00 life
Maximum life: +40.00
Healing mod.: +15%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Quasit's Skull (0 def, 12 armour) Crafted by
Requires:
- Heavy armour training
3.00 Encumbrance.[Unique]
Type: armor / head ; tier 2When wielded/worn:
Armour: +12
Armour Hardiness: +5%
Fatigue: +5%
Changes stats: +3 Con
Physical save: +12 (+6 eff.)
Stun/Freeze immunity: +30%Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item will automatically be transmogrified when you leave the level. Type: armor / head ; tier 3
insulating hardened leather cap of the depths (0 def, 3 armour)
Infused by nature
Crafted by a master
2.00 Encumbrance.
Armour: +3
Fatigue: +3%
Changes resistances: +8% fire / +13% cold
Allows you to breathe in: water A cap made of leather.
Ivilenne the steel mail armour (17 def, 15 armour) Infused by
Requires:
- Heavy armour training
- Strength 20
14.00 Encumbrance.[Random Unique]
Type: armor / heavy ; tier 2When wielded/worn:
Armour: +15
Defense: +17 (+11 eff.)
Fatigue: +12%
Changes stats: +5 Cun
Changes resistances: +3% darkness
Changes resistances penetration: +5% blight
Mental save: +33 (+14 eff.)
Healing mod.: +15%A suit of armour made of mail.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / heavy ; tier 3
dwarven-steel mail armour of command (10 def, 13 armour)
Requires:
- Heavy armour training
- Strength 28
14.00 Encumbrance.
Armour: +13
Defense: +10 (+7 eff.)
Fatigue: +12%
Changes stats: +3 Cun
Mental save: +11 (+5 eff.)A suit of armour made of mail.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / heavy ; tier 4
enlightening stralite mail armour of implacability (4 def, 15 armour)
Requires:
- Heavy armour training
- Strength 38
Infused by psionic forces
14.00 Encumbrance.
Armour: +15
Defense: +4 (+4 eff.)
Fatigue: +6%
Changes stats: +5 Cun / +3 Wil
Physical save: +11 (+5 eff.)
Mental save: +17 (+8 eff.)A suit of armour made of mail.
This item will automatically be transmogrified when you leave the level. Crafted by
Behemoth Hide (4 def, 6 armour)
Requires:
- Strength 22
9.00 Encumbrance.[Unique]
Type: armor / light ; tier 2When wielded/worn:
Armour: +6
Defense: +4 (+4 eff.)
Ranged Defense: +8 (+6 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / light ; tier 3
radiant hardened leather armour of the deep (9 def, 9 armour)
Requires:
- Strength 16
9.00 Encumbrance.
Armour: +9
Defense: +9 (+7 eff.)
Fatigue: +8%
Changes stats: +2 Wil
Changes resistances: +10% acid / +9% cold / +13% darkness / +16% blight
Allows you to breathe in: water
Light radius: +2A suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Powered by Type: armor / light ; tier 4
reinforced leather armour of the hero (12 def, 7 armour)
Requires:
- Strength 18
Infused by nature
Crafted by a master
9.00 Encumbrance.
Armour: +7
Defense: +12 (+8 eff.)
Fatigue: +8%
Changes stats: +6 Str / +5 Dex / +7 Mag / +7 Wil / +5 Cun
Maximum life: +62.00A suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / light ; tier 4
rejuvenating reinforced leather armour of Eyal (12 def, 7 armour)
Requires:
- Strength 18
9.00 Encumbrance.
Armour: +7
Defense: +12 (+8 eff.)
Fatigue: +8%
Life regen: +6.20
Stamina each turn: +1.30
Maximum life: +25.00
Healing mod.: +13%A suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / massive ; tier 2
radiant steel plate armour (0 def, 9 armour)
Requires:
- Massive armour training
- Strength 28
17.00 Encumbrance.
Armour: +9
Fatigue: +22%
Changes stats: +2 Wil
Changes resistances: +15% blight / +11% darkness
Light radius: +2A suit of armour made of metal plates.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / shield ; tier 2
Islutta the steel shield (0 def, 19 armour, 37 block)
Requires:
- Shield usage training
- Strength 16
7.00 Encumbrance.
When wielded/worn:
Physical power: +10 (+5 eff.)
Armour: +19
Fatigue: +8%
Effects on melee hit:
* 7% chance to reduce all saves and defense by 26
Effects when hit in melee:
* 19% chance to reduce all saves and defense by 26
Changes resistances: +6% blight / +21% cold
Talent granted: +1 Block Handheld deflection devices.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / shield ; tier 4
stralite shield of crushing (0 def, 8 armour, 143 block)
Requires:
- Shield usage training
- Strength 35
7.00 Encumbrance.
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +6 (+3 eff.)
Armour: +8
Fatigue: +8%
Talent granted: +1 Block Handheld deflection devices.
16 agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
344 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
onyx Type: gem / black ; tier 3
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
10 aquamarine Type: gem / blue ; tier 2
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
3 lapis lazuli Type: gem / blue ; tier 3
0.00 Encumbrance.
Defense: +6 (+5 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+3 eff.)
When used to imbue an object:
Defense: +6 (+5 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
8 opal Type: gem / blue ; tier 2
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
5 topaz Type: gem / blue ; tier 2
0.00 Encumbrance.
Defense: +4 (+4 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+2 eff.)
When used to imbue an object:
Defense: +4 (+4 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Tooth of the Mouth (dig speed 12 turns)
Powered by unknown forces
3.00 Encumbrance.[Unique]
Type: tool / digger ; tier 1When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.
Forbidden Tome: "A View From The Gallery"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbidden ; tier 2It can be used to read the book.The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
3 emerald Type: gem / green ; tier 3
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
11 spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+2 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+2 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
bright brass lantern of health Type: lite / lite ; tier 1
Infused by nature
Crafted by a master
2.00 Encumbrance.
Maximum life: +42.00
Light radius: +6A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Crystal Focus Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
2 garnet Type: gem / red ; tier 3
0.00 Encumbrance.
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Rod of Recall (1/1) Activation costs 202 power out of 400/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
This item will automatically be transmogrified when you leave the level. Powered by Base power: 42.5 - 51.0
Belorekira (19/19, 42-51 power, 5 apr)
Requires:
- Dexterity 35
Crafted by a master
3.00 Encumbrance.[Random Unique]
Type: ammo / shot ; tier 4
Uses stats: 70% Dex, 50% Cun
Damage type:
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +13
Armour Penetration: +5
Crit. chance: +15.5%
Capacity: 19
On weapon hit:
* 20% chance to reduce all saves and defense by 26
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage Shield penetration (this weapon only): +30%
Damage (Ranged): +12 mind / +12 arcane
Damage (radius 1) on hit: +9 fireShots are used with slings to pummel your foes to death.
This item will automatically be transmogrified when you leave the level. Infused by Type: ammo / shot ; tier 3 Base power: 41.5 - 49.8
deadly pouch of dwarven-steel shots of wind (20/20, 42-50 power, 3 apr)
Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Uses stats: 50% Cun, 70% Dex
Damage type:
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 20
On weapon hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 52 physical damage
Travel speed: +200%Shots are used with slings to pummel your foes to death.
11 amethyst Type: gem / violet ; tier 2
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
This item will automatically be transmogrified when you leave the level. Activation puts all charms on cooldown for 20 turns.
Brodaharatir the Sewerkin [power 296] (16/20 cooldown)
Powered by arcane forces
2.00 Encumbrance.[Random Unique]
Type: charm / wand ; tier 4When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 53%
Changes resistances: +12% nature / +3% lightning
Changes resistances penetration: +10% lightning
Changes damage: +9% nature
It can be used to create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns
When used:
* Increase the duration of 2 beneficial effects by 1.
* Heal for 81.
* Reduce 2 talent cooldowns by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
Burning Star Activation costs 30 power out of 30/30.
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: gem / white ; tier 3When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
3 quartz Type: gem / white ; tier 3
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
12 ametrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
9 citrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
10 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.