Build Planner — craft your Cyberpunk 2077 and Phantom Liberty builds! (2025)

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GrimReaper801

Forum veteran

#21Sep 15, 2023

BabaBooey88 said:

Much of what's been shown looks promising, and I am hopeful that I'll have time later this year to play, or perhaps even take a break from Starfield, but man.... this one is lame as hell.

View attachment 11361490
I'm hoping it's a mistake. Sasko described it as a barrage, like a cluster munition, during an interview earlier this year. And one of the recent vids showed V blasting like fives of these.

It's not a mistake, this isn't the right skill.

What Pawel Sasko was referring to is this:

Build Planner — craft your Cyberpunk 2077 and Phantom Liberty builds! (6)

BabaBooey88

Senior user

#22Sep 15, 2023

Exxxcellent... let's do this.

C

cammoking123

Fresh user

#23Sep 15, 2023

It all looks amazing. I really love the changes I'm seeing to netrunners. I never liked quickhacking because you were basically forced to play a slow-paced style from stealth. These new changes make it look like you won't have to hide behind cover waiting for your ram to regenerate. Also contagion is useful again? Super awesome.

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Greetse

Fresh user

#24Sep 15, 2023

Hello! Noticed some easy to fix mistakes in the perks while exploring.

Build Planner — craft your Cyberpunk 2077 and Phantom Liberty builds! (8)

Quichhack?

Build Planner — craft your Cyberpunk 2077 and Phantom Liberty builds! (9)

Neutralizing and enemy?

Build Planner — craft your Cyberpunk 2077 and Phantom Liberty builds! (10)

"cast" instead of "cost" unless I'm clueless here.

Build Planner — craft your Cyberpunk 2077 and Phantom Liberty builds! (11)

What?

Restlessdingo32

Forum veteran

#25Sep 15, 2023

Greetse said:

It's probably supposed to be "will temporarily slow down time" and "dodge or dash out of the enemy line of sight".

Frank412

Fresh user

#26Sep 15, 2023

Absolutely fantastic for CDPR to go this extra step and introduce native build planner.

Revonlieke

Forum regular

#27Sep 15, 2023

All I'm thinking is that Adam Smasher is gonna get his ass handed to him even more than he already has been.

(Unless they changed his whole behavior)

pliskards

Senior user

#28Sep 15, 2023

Revonlieke said:

All I'm thinking is that Adam Smasher is gonna get his ass handed to him even more than he already has been.

(Unless they changed his whole behavior)

After the MaxTac buffs and hype - would not surprise me if you show up at Smasher and he is significantly more difficult. Unlike MaxTac I imagine he will scale will difficulty though - where as MaxTac is apparently just insanely hard even if you are on the lowest difficulty.

koalahugs

Senior user

#29Sep 15, 2023

Greetse said:

Hello! Noticed some easy to fix mistakes in the perks while exploring.

View attachment 11361514
Quichhack?

Hmm, makes sense to me. I suspect this has to do with microwaving the dish very quickly mid-fight, and the EM radiation helps charge up your RAM... Sounds like it has to be combat-grade quiche tho...

AikoHayashi

Senior user

#30Sep 15, 2023

koalahugs said:

Hmm, makes sense to me. I suspect this has to do with microwaving the dish very quickly mid-fight, and the EM radiation helps charge up your RAM... Sounds like it has to be combat-grade quiche tho...

Build Planner — craft your Cyberpunk 2077 and Phantom Liberty builds! (18)

ToreadorVampire

Forum regular

#31Sep 15, 2023

Maybe it's already known but I just noticed that this completely changes my first character's build, even down to attributes. She's a pistols/Sandie-based solo and she had maxxed Reflex, Body & Tech with almost nothing in Cool.

All of the Pistol-related perks have all-since moved to Cool though and it makes reflex not-very-useful to her anymore. Very interesting. I did notice that I'll get a freebie respec on my pre-existing characters though, so I'll probably take a lot of points out of Reflex and move them to Cool in the process.

A super-quick-and-dirty read-through and grabbing whichever look appropriate means that my V would look something like this post-update (excluding extra levels from Phantom Liberty, which I will buy).

DjSpyder

Senior user

#33Sep 15, 2023

I've been trying to figure out if my old build is even somewhat viable in this new system, And I feel like it would be much easier to know if we could see a bit more on how Cyberware works. Tech feels like the most important tree now because of Cyberware and I'm curious how many of these abilities are directly tied into how good your gear is Vs points in the skill tree. Like is dash really only cool with the right combo of implants or is it powerful on its own and some Cyberware just boosts it?

My old, preferred build (Although I would play around with others) was what I called a "Combat Netrunner" So 20 Int, 20 body, 18 Tech 5 cool (Just for a few skill checks) and the rest in Reflex. Quick hacks and guns as the main weapons, Gorilla arms for melee V ended up being a bit of a tank, but stealth and gunplay were still viable. But without knowing how different Cyberware is and how some of these perks will synergize with the implants I'm just not sure if that's still a viable build, Plus, some of the new reflex stuff looks to just be crazy cool and OP, so maybe it's time to move away from netrunning and more into a run and gun solo?... But I also don't want my V to be an idiot so how much Int do I sacrifice for Cool and reflexes? Also Pistols moving from Reflex to Cool is throwing me off a bit, I feel like I'm really going to need to be much more specialized than in the past, being a Tanky Netrunner who can do a little of everything just won't work.

None of this is a complaint by the way, more specialized builds could be a very good thing, I just wish we could get a better look at gear and Cyberware with this tool. But then again, we're not very far from getting our hands on the update, so we'll know soon enough. Just a lot to think about, At the end of the day maybe I'll just wing it and see what happens Build Planner — craft your Cyberpunk 2077 and Phantom Liberty builds! (30) Either way it's a fun tool to play around in while we wait.

Davin_Dittrich

Forum regular

#34Sep 15, 2023

Before I had 3 dedicated builds
A systemic Techie that breaches enemy territory to weaken my opponent to then rush in with crafting-hypercharged tech weapons.

A raw Netrunner that was all Intelligence with a bit of tech for grenades to get out of close combat. A network plaguespreader, if you want to call it that.

And a rough Shotgunner, opening with a few rounds into the crowds to then start slicing up the rest with knifes.

And they all seem to still work, although in a different way every time.

Since crafting - which was a fundamentally busted system in terms of how it let your damage output grow exponentially with Perks - has either been reworked or scrapped entirely. I'm more than fine with either of those as long as grenades are still relatively cheap and are worth their more sparse usability.

Hacking seems to be a totally different beast and some terms right now don't quite make sense to me yet, but I like the idea of chaining hacks onto each other or even incorporating the Monowire into the hacking playstyle (which, to be fair, it was hinted as pre-launch, but better late than never I guess).

I'm not quite sure if I even want to start up my old characters again or just delete them and start anew. Would make growing into the new systems probably much more of an organic experience.

DjSpyder

Senior user

#35Sep 15, 2023

Davin_Dittrich said:

Since crafting - which was a fundamentally busted system in terms of how it let your damage output grow exponentially with Perks - has either been reworked or scrapped entirely. I'm more than fine with either of those as long as grenades are still relatively cheap and are worth their more sparse usability.

Crafting is definitely still there just reworked; I only saw 1 perk related to crafting, but it was for 25% more materials to drop (I think) So it's there in some form, maybe just not tied to Tech anymore? Or at least not Locked off by tech, but tech improves it?

Davin_Dittrich said:

I'm not quite sure if I even want to start up my old characters again or just delete them and start anew. Would make growing into the new systems probably much more of an organic experience.

I'll definitely be starting a new character, I'm just not sure what route I'm going to take yet.

ToreadorVampire

Forum regular

#36Sep 15, 2023

Whilst I have two existing characters, the pistols/revolvers Sandie solo and a stealth-based netrunner, I think I'm most likely to retire those saves and start afresh.

I've not played in about a year and I could use a reintroduction to the mechanics, starting the game afresh. Also it gives me a chance to explore those new perks and cyberware rules organically, rather than morph an already-level-50 character into them without trying them out.

Whether I start a character that's similar to one of those two I already played or go with a new concept I dunno.

Davin_Dittrich

Forum regular

#37Sep 16, 2023

DjSpyder said:

Crafting is definitely still there just reworked; I only saw 1 perk related to crafting, but it was for 25% more materials to drop (I think) So it's there in some form, maybe just not tied to Tech anymore? Or at least not Locked off by tech, but tech improves it?

Considering that crafting was previously one of the most impactful dps increases you could have I think that it's for the better of the game's balance that perks no longer seem to have a major (or any) impact on stats. And just getting more materials out of it is pretty much a non-issue as long as it does what it says on the perk description (which it might not if you know how loot systems work in some games, for example Borderlands).

DjSpyder

Senior user

#38Sep 16, 2023

Davin_Dittrich said:

Considering that crafting was previously one of the most impactful dps increases you could have I think that it's for the better of the game's balance that perks no longer seem to have a major (or any) impact on stats. And just getting more materials out of it is pretty much a non-issue as long as it does what it says on the perk description (which it might not if you know how loot systems work in some games, for example Borderlands).

I went back and looked at the tree and the only crafting related perk is "Lucky Day" and it's a "+25% crafting materials from looting". and if that's the only crafting related perk it may make sense to skip it and put the point somewhere with more utility unless the drop rates are really low, or they remove the ability to craft "higher quality components."

I haven't seen any other perks related to crafting, and I've checked the other attribute trees and didn't see anything outside of tech, so unless I'm missing something it's probably a pretty massive overhaul of crafting. Hopefully you can still upgrade and craft useful gear, I hope it doesn't get a huge nerf, maybe just a rebalance.

.3mrys

Rookie

#39Sep 16, 2023

I’m excited to try out some new builds, but I’m concerned about all the perk points I‘ve accumulated on my characters. The build planner only has 80 available. It‘s not clear whether you can still gain perk points via leveling individual skills, or if perk shards will still be a thing.

Rawls

Moderator

#40Sep 16, 2023

Hack and slash netrunner looks very cool.

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